home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Mac Magazin/MacEasy 61
/
Mac Magazin and MacEasy Magazine CD - Issue 61.iso
/
Software
/
Unterhaltung
/
Maps & Levels & Add-Ons
/
Duke Nukem Maps
/
E
/
Enter13.sit
/
Enter13
/
ENTER13.TXT
< prev
next >
Wrap
Text File
|
1997-04-17
|
4KB
|
80 lines
======================================================================
Title : USS Enterprise (1.3d)
Author : Psycho Smurf
E-mail : versio@islandnet.com
Web Page : http://ebil.home.ml.org/duke/
Description : The Enterprise-D has been taken over by aliens!
(How many times has that happened?:) As the only
surviving crew member, it is your duty to activate
the self-destruct sequence. You take out your trusty
pistol (the Klingon rights people protested against
phasers) and begin to clean up the ship ...
Notes : This is a specially modified version of Enterprise
for Plutonium Pak. Two minor changes - the holodeck
no longer shows you the area outside DS9, and the
LARD tanks have been replaced with two pig cops each.
Also, this version supports DukeMatch play.
Build Time : 60-70 hours
Features : Bridges (command and battle), transporter room,
Engineering, crew quarters, working turbolifts,
emergency turbo, conference lounge, security,
shuttle bay, holodeck, sickbay, etc ...
Additional Credits to : 3D Realms, boy.
======================================================================
* Play Information *
Episode and Level # : N/A - but if you need to use setup to launch it,
you need serious help, boy.
Single Player : [holds up Grey Poupon] But of course.
Cooperative : Yep.
DukeMatch : Yeah, it finally does.
Difficulty Settings : Not implemented
New Art : Yeah... the default holodeck graphic is mine (heh,
a cross. Big deal.) and the other graphics were
pillaged from http://www.holodeck3.com .
Four textures were pillaged from the 1.5 original
graphics to make the level play right.
New Music : Yeah. I pillaged it from a MIDI site.
New Sound Effects : The red alert klaxon replaces the bar music. So when
you go into E1L2 (Red Light District) you'll hear a
red alert when you approach the club.:)
* Construction *
Base : New level from scratch
Editor(s) used : Build
Known Bugs : A HOM if you leave the door to the Jeffries' tube
open in Shuttle Bay One. This was unavoidable due
to the design of the Jeffries' tube.
I actually kind of like Picard's "fish tank" effect,
so I left it in. It's because of a 1.5 texture that
doesn't exist in 1.3d.
Also, some textures don't match up correctly. Sorry
about this.
If you are in single player mode, you may "bounce"
occasionally. This is due to some DukeMatch sprites
being blockable :)
* Copyright/Permissions *
Don't post it anywhere on the Internet besides my site. Thank you.
Also, please ask me before using it as a base.
* Where to get this MAP file *
FTP sites: ftp://ftp.ebil.dyn.ml.org (not up much)
BBS numbers:
Other: http://dukemaps.home.ml.org/
http://ebil.home.ml.org/duke/
http://www.islandnet.com/~versio/duke/
===========================================================================